Design & Technology in Schools.

Design and Technology remains a dynamic subject in schools, evolving alongside advancements in real-world technologies. Effectively instructing students in the fundamental skills and principles of Design and Technology nurtures imaginative thinking and paves the way for a promising future.

This platform aims to assist in crafting your Design and Technology Curriculum. It showcases project possibilities spanning from Key Stage 2 to Key Stage 5, aligned with the British Curriculum. Our projects are meticulously structured to facilitate seamless delivery for educators. Each project features comprehensive presentations enriched with diagrams and instructions. Additionally, we provide an Excel document to streamline the procurement process for materials, tools, and equipment.

What is Design & Technology.

Overall, Design and Technology education equips students with valuable skills and competencies that are essential for success in the modern world, empowering them to become creative problem-solvers and active contributors to society.

The Fundamentals.

Starting up a Design & Technology Department.

Establishing a Design and Technology Department requires laying the groundwork for the curriculum. This includes crafting a curriculum tailored to the school’s context, establishing accounts with local vendors, and fostering direct communication with them. Additionally, creating a stimulating yet compliant environment that adheres to Health and Safety Regulations is paramount for student engagement and well-being.

Key Stage 2 Projects.

Design and Technology at Key Stage 2 aims to foster students’ creativity, critical thinking, and practical skills while introducing them to the exciting world of design and innovation. It provides a solid foundation for further exploration and development in DT as students progress through their education.

Key Stage 3 Projects.

Design and Technology at Key Stage 3 aims to nurture students’ creativity, critical thinking, practical skills, and design awareness. It provides a solid foundation for further study and exploration in DT and related fields at higher levels of education.

GCSE Projects.

The Cambridge GCSE Design and Technology program aims to provide students with fundamental knowledge and hands-on skills in design, innovation, and problem-solving. Throughout the two-year course, students will undertake one coursework assignment, which contributes 50% to their overall grade, and two exams, each accounting for 25% of the total grade.

AS & A-Level Projects

The Cambridge International A-Level Design and Technology curriculum provides students with a thorough comprehension of design processes, materials, and technologies. Here are examples of student work completed within the Cambridge A-Level Program. A significant portion, 40%, of the A-Level grade is allocated to two coursework pieces, with the remaining 60% distributed between two exams, each worth 30%.

Presentations.

Below are screenshots of the presentation layout for each project. These presentations offer comprehensive step-by-step instructions for completing each project, along with a four-topic marking scheme. Additionally, they specify the materials required by students and provide laser cutting files via 2D Design where applicable.

Design & Technology Environment.

Establishing and cultivating an engaging learning environment holds equal significance to the curriculum content being taught. The classroom should be designed to captivate students’ interest and convey that the environment is conducive to both support and stimulate learning. In Design and Technology, leveraging the classroom environment serves as a tool to ensure health and safety standards in the workshop while also promoting the subject throughout the school community.

Design & Technology Theory.

Design & Technology encompasses more than just practical skills for creative problem-solving. A significant portion of the examination groups delves into the theoretical aspects of Design and Technology. This includes understanding effective design principles, promoting sustainability in product development, and mastering the design process essential for successful product creation.

Innovation in Schools.

The implementation of creative and progressive approaches within educational settings to enhance learning experiences, foster critical thinking, and adapt to evolving needs.

Personal Projects.

A series of personal projects I created within the school environment to demonstrate to students the possibilities beyond the confines of the curriculum.

Contact.

Email: reada8@gmail.com